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3D Realms looking for an 3D Artist
Posted By: George Broussard
Date Posted: Wed Aug 11, 2004
Views: 3462
Position Title:
3D Artist
Type of Job:
Full Time, on site
Job Duration:
Minimum Experience:
Minimum Education:
Job Location:
Garland, TX (near Dallas)
3D Realms is looking for artists with the following experience.


* You will create both textures and models for the game.

* Very, *very* strong modeling abilities in Max or Lightwave. The ability to quickly generate very high poly assets for normal mapping. You will be required to texture your own modeling work, but does anyone not know Photoshop? Smile

* Experience with ZBrush (Pixologic) is a plus.

* Any traditional 2D concept art skills are a plus.

* Professional game industry experience is a plus, but not a requirement. Your talent, personality and an impressive portfolio are more important than experience.

* You need to be a game player and love to play and talk about games, or you're just not going to fit in here. We're working on an FPS, so it would be nice if you were a fan and knowledgeable of the genre.

* You must be at least 18 years old, a US citizen, and willing to relocate to Garland, Texas. Full time, on site. No contracting.


* Resume and portfolio. Web site links are ok.

* Demonstrating high poly modeling ability is a necessity.

* Normal mapping examples are ideal.

* Concept / 2d art is a real plus.

* Please email resume, web links or any materials to:


* Competitive salary, based on skill and experience.

* Signing bonuses available (based on experience).

* All moving expenses paid.

* Medical / Dental benefits.

* You share in the profits of every dollar we make, on the games you ship, as long as you are employed here.

* Small close-knit shop (25-ish people), and we focus all our efforts on one killer title at a time.

* In business since 1991. Never had a loan. Never had layoff's. Multiple million selling titles leading to an extremely stable, and successful environment.


Since 1991, 3D Realms has developed million selling games like Duke Nukem 3D and produced million selling titles like Max Payne. We're stable because we've always been independent and we have the freedom to create the kinds of games that we want to play, while staying at arm's length from a publisher's control. If you're interested in being a part of a passionate independent team that loves games, and only wants to create the best, then we'd love to hear from you.
Keywords: 3D Realms, Duke Nukem, Artist, Modeler is an information source for prospective employers
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